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FdA Game Development

A foundation degree in game development built around industry-focused assignments, with the opportunity to specialise in game design, art, animation or sound.

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Why choose this course

  1. Team-based and individual projects that build a diverse portfolio
  2. Opportunity to specialise in game design, art, animation or sound
  3. Work with peers across pathways on complete game projects
  4. Motion capture suits, VR headsets and dedicated sound studios
  5. Prepares you for AAA or AA studios, or indie and freelance careers

Overview

Our programme is built around industry-focused assignments, combining both team-based projects and individual work. This approach ensures students graduate with a rich and diverse portfolio, showcasing their technical and creative skills to potential employers and supporting success in professional interviews.

Read the full overview

At Level 5, students have the opportunity to specialise through a range of optional modules in Game Design, Game Art, Game Animation, or Sound for Games. Alternatively, students may choose to broaden their skillset by selecting modules across multiple pathways. (Please note: pathway availability is subject to cohort size.)

The curriculum is designed to be flexible and adaptable, equipping students with the knowledge and practical skills needed to thrive in the dynamic games industry: whether aiming for roles in AAA or AA studios, or pursuing careers in the indie and freelance sectors.

Collaboration is a key feature of the course. Students will work alongside peers from different pathways, simulating industry-standard pipelines and producing complete game projects for their portfolios. This cross-disciplinary approach mirrors real-world development environments and enhances employability.

Our facilities are equipped with state-of-the-art, industry-standard technology, including high-spec PCs, motion capture suits, VR headsets, and dedicated sound studios. These resources allow students to work with cutting-edge tools throughout their studies, ensuring they gain hands-on experience with the technologies shaping the future of game development.

We are also proud to be a Game Republic Academic Partner and an Unreal Academic Partner.

What you’ll study, level by level

Levels 4 to 5 · 25 modules

  1. Level 4

    120 credits

    In the first year of the programme, students will delve into the core concepts and principles of game development. They will have the opportunity to explore four specialisms (game design, game art, and game animation and sound for games) through introductory modules as well as learning about the industry as a whole and the history of the games sector.

    • Games Industries20 credits · GDEV401
      This subject provides an in-depth exploration of the games industry, including its structure, business models, marketing strategies, and emerging trends. Students will gain insights into the different roles and career pathways within the industry.
    • Contextual Game Studies20 credits · GDEV402
      This module explores the evolution of video games, from their early beginnings to the present day. Students will analyse significant milestones, influential games, and the cultural impacts of gaming.
    • Game Design Fundamentals20 credits · GDEV403
      This module provides an overview of game design principles, mechanics, and storytelling techniques. Students will learn how to conceptualize and develop game ideas and utilise cutting edge game engines to create playable prototypes.
    • 3D Game Art Fundamentals20 credits · GDEV404
      This module introduces students to the fundamental principles of game art, including 2D and 3D art creation, environment art, and asset integration. Students will gain hands-on experience with industry-standard tools and software.
    • Game Animation Fundamentals20 credits · GDEV405
      This module covers the basics of 3D game animation, including the principles of 3D animation, rigging, character movement, and animating objects. Students will develop essential skills in creating dynamic and believable animations for games.
    • Audio Fundamentals20 credits · GDEV406
      The module is designed to reflect the importance of recording, editing, mixing and implementation within the game audio production process by equipping the student with both the theoretical knowledge and the core operational skills required to work successfully in a modern recording environment.
  2. Level 5

    Throughout Level 5 students will build upon their creative, technical, and contextual knowledge and skills to begin applying these to more complex and professionally oriented outcomes. Students will have the opportunity to study a specific pathway of modules focused on their chosen area of specialism or focus on a more diverse route and choose from a variety of modules to create a more rounded skillset. This allows students to tailor their skillset towards AAA, AA or Indie Development depending on their preferences.

    • Core Modules
    • Emerging Technologies20 credits · GDEV501
    • Collaborative Game Project40 credits · GDEV502
    • Game Design Pathway
    • Level Design20 credits · GDEV503
    • Rapid Prototyping20 credits · GDEV504
    • Player-Centric Design20 credits · GDEV505
    • 3D Game Art Pathway
    • Advanced 3D Modelling20 credits · GDEV506
    • Specialist Game Art20 credits · GDEV507
    • Material Synthesis20 credits · GDEV508
    • Game Animation Pathway
    • Pre-Production and Project Management20 credits · GDEV509
    • Specialist Animation Project20 credits · GDEV510
    • Game Animation20 credits · GDEV511
    • Game Audio Pathway
    • Game Audio Implementation20 credits · GDEV512
    • Audio Recording and Editing20 credits · GDEV513
    • Sound Design and Effects20 credits · GDEV514

Occasional changes to modules and course content may take place. Students will be notified when applicable (pathway availability is dependent on student cohorts and not all pathways may be available). Occasional changes to modules and course content may take place. Students will be notified when applicable (pathway availability is dependent on student cohorts and not all pathways may be available).

How you’ll learn

You’ll learn through lectures, workshops and studio time, with independent study in between.

  • Lectures
  • Workshops
  • Studio time
  • One-to-one tutorials
  • Group projects
  • Online learning platform
  • Independent study
Read more about how you’ll learn

Full-time students can typically expect around 12 hours per week of scheduled class time, although this may vary depending on the number of modules studied. Most learning takes place face-to-face in classrooms, with some opportunities for blended learning; however, blended learning is not guaranteed.

  • Lectures: Deliver theoretical knowledge and introduce foundational concepts.
  • Demonstrations: Showcase practical applications of emerging technologies in game development.
  • Practical Exercises and Projects: Provide hands-on experience in game art, animation, design, and audio.
  • Critiques and Feedback: Offer constructive evaluation of student work to support continuous improvement.

Self-Study Expectations

Students are expected to undertake significant independent study alongside scheduled contact hours, typically 20–24 hours per week, including reading, research, project development, and assessment preparation.

Meet us at an open event.

Next: Thursday 7 January 2027, 4:30pm to 6:30pm

Book an open event

Where it can take you

If you wish to continue studying beyond this course, it will provide you with a strong academic basis to do so. Course progression routes could include BA Hons in Games Design, Games Art, Game Animation, or Sound at Level 6

Read more about careers and progression

You can also stay with us to study our Level 6 BA(Hons) Top-Up programme.

Found where you fit?

Our partnerships

Part of the Lincolnshire Institute of Technologoy

As part of DN Colleges Group, University Campus North Lincolnshire is a key member of the Lincolnshire Institute of Technology (IoT).

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Entry requirements

Don’t have the standard qualifications? You may still be able to apply.

48UCAS points

48 UCAS Points

Taken a different path?

We are committed to creating educational opportunities for people from a variety of backgrounds and situations. If you have been out of formal education for some time, and/or you do not have the qualifications stated, we might still be able to consider your application and offer you a range of support. We are here to help. Please get in touch to find out more

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Fees and funding

£8,190

a year for UK students

Financial support

UK students can take out a tuition fee loan to cover the cost of their course and a maintenance loan to cover living costs.

We also have a range of other financial support available.

Additional costs

Your Tuition fees cover most costs associated with your course (including registration, tuition, and assessment).

There may be some extra costs that you might need to make, or choose to pay, for example:

  • Books
  • Printing and photocopying
  • Trips and enhancement opportunities
  • Specialist Game Development software e.g. Zbrush
  • Specialist laptop/PC for working at home (recommended although not required)
  • Basic Drawing equipment (sketchbooks, stationary, etc)

Questions about funding?

Your next step

Apply now, come and see us first, or ask us anything.

Ready to apply?

Applying to more than one university? Apply through UCAS. Only applying to us? Apply direct.

Want to visit first?

Open Event – 7th January 2027Thursday 7 January 2027, 4:30pm to 6:30pm

What happens after you apply

1

You apply

UCAS gives you an applicant ID to track your application. Apply direct and we’ll reply by email.

2

You hear back

Responses usually arrive between November and May: an unconditional offer, a conditional offer, or an unsuccessful application.

3

You get ready to start

Before you enrol we’ll need photo ID and copies of your certificates. Apply for Student Finance early.

Read our full guide to applying

Quick reference for careers advisers

Level

Level 5

Duration

2 years

Study mode

Full-time

Awarding body

University of Hull

UCAS code

W230

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