Jump directly to main content Jump directly to menu

Cert HE Game Development

A foundation in the core principles of game development, with insight into game design, game art, game animation and sound for games.

Got a question? Ask us

Why choose this course

  1. Insight into game design, art, animation and sound for games
  2. Industry-standard technology, high-performance computers and dedicated sound studios
  3. Develop game ideas into playable prototypes using game engines
  4. A Game Republic Academic Partner and an Unreal Academic Partner
  5. Option to stay on for our Level 5 FdA

Overview

At Level 4, students will build a strong foundation in the core principles of game development, exploring the creative and technical aspects that shape the industry.

Read the full overview

Through a series of introductory modules, students will gain insight into four key specialisms: Game Design, Game Art, Game Animation, and Sound for Games, while also developing an understanding of the history and evolution of the games sector. This broad introduction provides an excellent platform for students to progress into more specialised roles in later stages of the programme.

Our learning spaces are equipped with state-of-the-art, industry-standard technology, ensuring students have access to the tools used by professionals. Facilities include high-performance computers, and dedicated sound studios, enabling hands-on experience with cutting-edge equipment throughout their studies.

We are also proud to be a Game Republic Academic Partner and an Unreal Academic Partner.

What you’ll study

Level 4 · 6 modules

Types of Contact Hours:

  1. Level 4

    120 credits

    In the first year of the programme, students will delve into the core concepts and principles of game development. They will have the opportunity to explore four specialisms (game design, game art, and game animation and sound for games) through introductory modules as well as learning about the industry as a whole and the history of the games sector.

    • Games Industries20 credits · GDEV401
      This subject provides an in-depth exploration of the games industry, including its structure, business models, marketing strategies, and emerging trends. Students will gain insights into the different roles and career pathways within the industry.
    • Contextual Game Studies20 credits · GDEV402
      This module explores the evolution of video games, from their early beginnings to the present day. Students will analyse significant milestones, influential games, and the cultural impacts of gaming.
    • Game Design Fundamentals20 credits · GDEV403
      This module provides an overview of game design principles, mechanics, and storytelling techniques. Students will learn how to conceptualize and develop game ideas and utilise cutting edge game engines to create playable prototypes.
    • 3D Game Art Fundamentals20 credits · GDEV404
      This module introduces students to the fundamental principles of game art, including 2D and 3D art creation, environment art, and asset integration. Students will gain hands-on experience with industry-standard tools and software.
    • Game Animation Fundamentals20 credits · GDEV405
      This module covers the basics of 3D game animation, including the principles of 3D animation, rigging, character movement, and animating objects. Students will develop essential skills in creating dynamic and believable animations for games.
    • Audio Fundamentals20 credits · GDEV406
      The module is designed to reflect the importance of recording, editing, mixing and implementation within the game audio production process by equipping the student with both the theoretical knowledge and the core operational skills required to work successfully in a modern recording environment.

Occasional changes to modules and course content may take place. Students will be notified when applicable.

How you’ll learn

You’ll learn through lectures, practical and lab sessions and one-to-one tutorials, with independent study in between.

  • Lectures
  • Practical and lab sessions
  • One-to-one tutorials
  • Group projects
  • Online learning platform
  • Independent study
Read more about how you’ll learn

Full-time students can typically expect around 12 hours per week of scheduled class time, although this may vary depending on the number of modules studied. Most learning takes place face-to-face in classrooms, with some opportunities for blended learning; however, blended learning is not guaranteed.

  • Lectures: Deliver theoretical knowledge and introduce foundational concepts.
  • Demonstrations: Showcase practical applications of emerging technologies in game development.
  • Practical Exercises and Projects: Provide hands-on experience in game art, animation, design, and audio.
  • Critiques and Feedback: Offer constructive evaluation of student work to support continuous improvement.

Self-Study Expectations

Students are expected to undertake significant independent study alongside scheduled contact hours, typically 20–24 hours per week, including reading, research, project development, and assessment preparation.

Meet us at an open event.

Next: Thursday 7 January 2027, 4:30pm to 6:30pm

Book an open event

Where it can take you

If you wish to continue studying beyond this programme, you can stay with us to study our Level 5 FdA programme.

Found where you fit?

Video Showreel

Entry requirements

Don’t have the standard qualifications? You may still be able to apply.

48UCAS points

48 UCAS Points

Those who do not have a GCSE in math and English will be required to undertake a pre-entry assessment to ensure suitability for the programme.

Taken a different path?

We are committed to creating educational opportunities for people from a variety of backgrounds and situations. If you have been out of formal education for some time, and/or you do not have the qualifications stated, we might still be able to consider your application and offer you a range of support. We are here to help. Please get in touch to find out more.

Ask a question

Fees and funding

£8,190

a year for UK students

Financial support

UK students can take out a tuition fee loan to cover the cost of their course and a maintenance loan to cover living costs.

We also have a range of other financial support available.

Additional costs

Your Tuition fees cover most costs associated with your course (including registration, tuition, and assessment).

There may be some extra costs that you might need to make, or choose to pay, for example:

  • Books
  • Printing and photocopying
  • Trips and enhancement opportunities
  • Specialist Game Development software e.g. Zbrush
  • Specialist laptop/PC for working at home (recommended although not required)
  • Basic Drawing equipment (sketchbooks, stationary, etc)

Questions about funding?

Your next step

Apply now, come and see us first, or ask us anything.

Ready to apply?

Applying to more than one university? Apply through UCAS. Only applying to us? Apply direct.

Want to visit first?

Open Event – 7th January 2027Thursday 7 January 2027, 4:30pm to 6:30pm

What happens after you apply

1

You apply

UCAS gives you an applicant ID to track your application. Apply direct and we’ll reply by email.

2

You hear back

Responses usually arrive between November and May: an unconditional offer, a conditional offer, or an unsuccessful application.

3

You get ready to start

Before you enrol we’ll need photo ID and copies of your certificates. Apply for Student Finance early.

Read our full guide to applying

Quick reference for careers advisers

Level

Level 4

Duration

1 year

Study mode

Full-time

Awarding body

University of Hull

UCAS code

W220

Visit us Apply now