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FdA Game Development (Subject to Validation)

The programme is structured around industry focused assignments and has a mixture of both team-based projects and solo projects with the end goal of creating an exciting and rich portfolio to enable students to show off their skills in professional interviews upon graduation.

Students on this programme will have the opportunity to pursue a specialised pathway through a range of optional modules in Game Design, Game Art, Games Animation, or Sound for Games at Level 5. Alternatively, they can choose to diversify their skillset by studying a range of modules from various pathways (pathway availability is dependent on student cohort numbers). We aim to equip students with the skills and knowledge needed to thrive in this diverse industry. Our curriculum is designed to be adaptable, offering students the flexibility to tailor their education to align with their aspirations, whether it be in a AAA or AA studio, or the indie and freelance sectors.

The course also offers the opportunity to collaborate with other students across the various pathways on the course meaning that students can work together with students from other disciplines to simulate an industry focused pipeline and create full game projects for their portfolio.

All our workspaces come equipped with top of the range industry standard equipment, allowing students to work with and use cutting edge equipment throughout their studies, ranging from high spec computers, motion capture suits, VR headset and bespoke sound studios.

Key Information

  • Course Level

    Level 5

  • Delivery


  • Duration

    2 Years

  • UCAS Code


  • Awarding Body

    University of Hull

Apply or Enquire

Video Showreel

This course includes the following core modules that all students complete:

Level 4

In the first year of the programme, students will delve into the core concepts and principles of game development. They will have the opportunity to explore four specialisms – game design, game art, and game animation and sound for games– through introductory modules as well as learning about the industry as a whole and the history of the games sector.

  • Game Design Fundamentals: This module provides an overview of game design principles, mechanics, and storytelling techniques. Students will learn how to conceptualize and develop game ideas and utilise cutting edge game engines to create playable prototypes.
  • 3D Game Art Fundamentals:  This module introduces students to the fundamental principles of game art, including 2D and 3D art creation, environment art, and asset integration. Students will gain hands-on experience with industry-standard tools and software.
  • Game Animation Fundamentals: This module covers the basics of 3D game animation, including the principles of 3D animation, rigging, character movement, and animating objects. Students will develop essential skills in creating dynamic and believable animations for games.
  • Audio Fundamentals: The module is designed to reflect the importance of recording, editing, mixing and implementation within the game audio production process by equipping the student with both the theoretical knowledge and the core operational skills required to work successfully in a modern recording environment.
  • Critical Game Studies: This module explores the evolution of video games, from their early beginnings to the present day. Students will analyse significant milestones, influential games, and the cultural impacts of gaming.
  • The Games Industry: This subject provides an in-depth exploration of the games industry, including its structure, business models, marketing strategies, and emerging trends. Students will gain insights into the different roles and career pathways within the industry.

Level 5

Throughout Level 5 students will build upon their creative, technical, and contextual knowledge and skills to begin applying these to more complex and professionally oriented outcomes.

Students will have the opportunity to study a specific pathway of modules focused on their chosen area of specialism or focus on a more diverse route and choose from a variety of modules to create a more rounded skillset. This allows students to tailor their skillset towards AAA, AA or Indie Development depending on their preferences.

Core Modules

Emerging Technologies

Collaborative Game Project

Game Design Pathway

Level Design

Rapid Prototyping

Player-Centric Design

Game Animation Pathway

Pre-Production and Project Management

Specialist Animation Project

Game Animation

Game Art Pathway

Advanced 3D Modelling

Specialist Game Art

Material Synthesis

Sound for Games Pathway

Game Audio Implementation

Audio Recording and Editing

Sound Design and Effects

Occasional changes to modules and course content may take place. Students will be notified when applicable (pathway availability is dependent on student cohorts and not all pathways may be available).

The primary way of delivering this course is on campus with opportunities for some virtual delivery. To maximise the student experience, some sessions may take place on other campuses.

On campus teaching includes a combination of lectures, group seminars, practical sessions and workshops.

Students will receive between 12 and 16 hours of teaching time per week throughout this programme, depending on the modules being taken. Additional one-to-one tutorials with tutors will provide further support

48 UCAS Points

We are committed to creating educational opportunities for people from a variety of backgrounds and situations. If you have been out of formal education for some time, and/or you do not have the qualifications stated, we might still be able to consider your application and offer you a range of support. We are here to help. Please get in touch to find out more.

Those who do not have a GCSE in math and English will be required to undertake a pre-entry assessment to ensure suitability for the programme.

If you wish to continue studying beyond this course, it will provide you with a strong academic basis to do so. Course progression routes could include BA Hons in Games Design, Games Art, Game Animation, or Sound at Level 6

You can also stay with us to study our Level 6 BA(Hons) Top-Up programme.

Financial Support

UK students can take out a tuition fee loan to cover the cost of their course and a maintenance loan to cover living costs.

We also have a range of other financial support available.

Course Fees


£7940.00 FT PA

Additional Costs

Your Tuition fees cover most costs associated with your course (including registration, tuition, and assessment).

There may be some extra costs that you might need to make, or choose to pay, for example:

  • Books (you’ll have access to books from your module reading lists in the HE library, but you may wish to buy your own copies)
  • Printing and photocopying
  • Trips and enhancement opportunities


Apply or enquire about this course

To find out more and apply for this course, please contact us via the telephone number below.

  • Course code: W230
  • Institution code: N64
  • Campus name: University Campus North Lincolnshire (UCNL)
  • Campus code: N

Apply on the UCAS website Make an enquiry Call 01724 294125

Apply direct to UCNL if we are your only option